06 September 2016

{M}anifesto: pragmas of {M}

PRAGMAS

practical suggestions for making works in {M}

The artist developing works in {M} should:

1. Look for ideas by paying close attention to their own direct experiences, being alert for
         
        
        -an alteration of perception of one or more of the senses
          -transformations or distortions in the experience of space, time, causality, etc.
          -feeling unsettled or imbalanced or disoriented
          -thwarted expectations and surprises
          -strong emotions such shock, fear, repulsion, or ecstasy
          -double-takes and backtracking
          -anomalies, contradictions and paradoxes
          -illusions
          -delusions
          -feelings of unreality
          -the uncanny
          -a sense of something being magical
          -expanded consciousness or feeling high

2. Explore research, documents, and practices from
        
          -psychology
          -cognitive science
          -neuroscience
          -linguistics
          -philosophy
          -psychotherapy
          -psychedelia
          -Buddhism
          -shamanism
          -different forms of mysticism


3.  Study {M}-like works 
                                                                                              
    -not to imitate

    -to learn what direct experience of the actions of the mind might be

    -to see what points the viewer towards direct experience and what acts as a distraction

    -actual works if possible: video or audio recordings are second best and verbal descriptions  a poor third

4. Avoid including unnecessary content.

5. If content is really necessary, it should be self-reflexive.

6. Keep the work simple and avoid distractions.

7. Keep the work accessible to everyone with no requirements of previous experience of other works of art or knowledge of history or of theory. The only prerequisite for a viewer is to have a human body with functioning senses and a more or less sound mind.

8. Don’t tell viewers what to expect, but do give some hints about what to pay attention to.

9. Media and genres in which works in  {M} can be made:

written texts
spoken texts 
sound art 
music 
static visual art: painting/drawing/prints
design
typography
sculpture
installation
kinetic visual art
performance
dance 
theater 
film 
video 
cuisine 
architecture
fashion
spiritual or philosophical systems
sports 
games 
liturgies and rituals 
martial arts 

This does not rule out other forms of cultural expression that do not appear on this list but might funcrion like a work in {M} 

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